In this paper, the topic of digital halftones, or dithering, is discussed. In particular, the methods of implementation are discussed for the three classical categories which are random, ordered, and error diffusion dithering. A good understanding of dithering is necessary prior to understanding how and when dithering is necessary or beneficial to the designer. This paper includes discussions of specific types of dithering including one of the most popular techniques called Floyd-Steinberg and also includes actual implementations in MATLAB [See Appendix]. Several applications will be discussed that encompass not only image processing but audio signal processing, and optics.
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Friday, January 7, 2011
Dithering Methods and Applications
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